Arcade Spirits Download Code
- zwicinbasthopillo
- Aug 26, 2019
- 14 min read
About This Game Arcade Spirits, a romantic visual novel, follows an alternate timeline set in the year 20XX where the 1983 video game crash never occurred. After a turbulent work history, you are granted employment at the Funplex, a popular arcade, home to a host of unique personalities and customers. Where will this new-found employment take you? Who will you meet along the way? Will you find the romance you're seeking? Design your own character from the ground up - pronoun, hairstyle, skin tone, hair color, eye color and more are completely customizable and are reflected throughout the game in both gameplay and artwork!With roleplaying-based choices, you will be able to grow your personality and relationships in any way you desire; Friendship, Platonic or something more intimate! Work hard and build the relationship you desire with a total of seven romanceable characters!The Identity Identifier System, or IRIS, can track your relationship statuses with all characters throughout Arcade Spirits as well as your personality traits, from Quirky, Steady, and Kindly, to Gutsy and Basically. Everything you choose in Arcade Spirits, from your relationships to your personality, your crisis management moments, and a myriad other decision will have an effect on the future of your arcade! 6d5b4406ea Title: Arcade SpiritsGenre: IndieDeveloper:Fiction Factory GamesPublisher:PQube LimitedRelease Date: 12 Feb, 2019 Arcade Spirits Download Code arcade spirits igg. arcade spirits ps4. arcade spirits choices. arcade spirits juniper romance. arcade spirits cracked. arcade spirits projared. arcade spirits wiki. arcade spirits gameplay. arcade spirits soundtrack. arcade spirits ashley. arcade spirits tumblr. arcade spirits length. arcade spirits android. arcade spirits juniper. arcade spirits demo. arcade spirits console. arcade spirits ost. arcade spirits romance juniper. arcade spirits endings. arcade spirits dip. arcade spirits ao3. arcade spirits age rating. arcade spirits twitter. arcade spirits good ending. arcade spirits quips. arcade spirits free. arcade spirits routes. arcade spirits game Reviews aren't usually my thing so bare with me on this.This game is heart warmingly sweet and was the best pick-me-up after a long tough week. I have only romanced one character, Percy, and just his track alone was great, but the main character really sold it for me. Every one can probably relate to this MC and they really made the game far more investing. I can't wait to start a new game and try a new route with a new romance.. Unlike Japanese visual novels, the content won't make you feel like you're going to be put on a watchlist for sex offenders. I mean that's a pretty big plus already, but it's also fun to play and the romance stuff is completely optional which is pleasing to my cold unloving android heart.. This game was so much fun.I ran into it via LRR's YouTube page back when Graham Stark was talking about his voice acting role and I was immediately intrigued by the fun, flavourful art style and the highly entertaining snippets of writing I saw. Having now played it, this is very high up my list of favourite dating sims, probably a close second after Dream Daddy.Super LGBT friendly, with an entertaining plot, great character customisation and a lovely cast of endearing characters. If you like inclusive, story-driven romance in your games, Arcade Spirits is more than worth a shot - you owe it to yourself to give it a try.I've played through start to finish once, in about 6 hours I guess, but I'm already into a second playthrough and enjoying it immensely. What an excellent and endearing game.. I don't often review games I've played, but this was the best Visual Novel I've ever played. It's clearly a labor of love, with a wide variety of characters, no sexuality limits, and a charming, roller coaster ride of a story. The art was expressive, vibrant, and unique, and the voice acting was passionate. Everything from the UI to the music was great, and you can really tell how much (exhausting) fun the developers had in the process. I sincerely hope that anyone who enjoys a good visual novel tries this one out, because I think you're missing out otherwise.. Not much of a reviewer on Steam (or in general), but I felt passionate enough about this game to take a shot at it.I played this game on a whim, looking for romance VNs with LGBT characters and options. And, honestly? This is probably my favorite one so far. It's not by any means perfect, of course, but I literally pulled an all-nighter the same day I bought it to finish one playthrough, and I'm plenty motivated to play more. I've never been an achievement hunter, so doing multiple routes when I've already picked a favorite has never been very favorable for me; why romance the other characters when I found my favorite? With Arcade Spirits, though, I'm thinking twice on my original standpoint of that principle. I think the characters are pretty well-written, and I'd love to do other playthroughs with the rest of the cast. Each one has a really compelling story to them, and I find depth in even the ones I had initially written off as being more two-dimensional than others. There's something for everyone. Plus, all of them are hot in their own way. You can never go wrong with a dad bod, fight me on that.I think a strong point to this story is how heartfelt is all is. You're in a rut, down on your luck, thinking you're doomed to a vicious cycle of your hopes and dreams being crushed over and over, no matter how hard you try. (Okay, so you nailed my personal life right on the head. Well played.) You're given options to jump into the unknown and take risks that can just as easily lift your spirits as they can crush them, all the while having a small band of friends behind you every step of the way. Call me sentimental, but I found a personal reassurance behind that. And with each connection I made to a character, the more invested I became in their happiness and well-being. Misty eyes were had many a time.... Okay fine, I may have full-blown cried too. Don't @ me.The art itself is a really cute style, and the preview images alone are what drew my attention. Some pictures with major and minor characters side by side make the lack of detail in the minor characters a bit more jarring and obvious, but that's just a small complaint. The player especially has little choice in the matter, considering the customization options and what tweaks you'd have to do for lighting and shading in the individual scenarios. Still, I found some pictures a bit awkward in having a base colored character next to a fully-detailed one with shining hair and dynamic shadows.Tying in opportunity with risk, happiness with sadness, and comedy with seriousness, Arcade Spirits is one heck of a roller coaster. So strap in, everyone, and enjoy the ride. I couldn't recommend this game more if I tried. I rate it 5 socially awkward, dorky technician cuties out of 5.. I'll admit at times some of the writing (especially for humor options) could be a bit cringe, but overall it was a fun experience, and I believe in the dev team enough to show my support with my wallet. I rate this game one high score obsessed husbando out of the precious time I have on this earth.. Reviews aren't usually my thing so bare with me on this.This game is heart warmingly sweet and was the best pick-me-up after a long tough week. I have only romanced one character, Percy, and just his track alone was great, but the main character really sold it for me. Every one can probably relate to this MC and they really made the game far more investing. I can't wait to start a new game and try a new route with a new romance. The Final Countdown: Dee da dee doo, dee da dee da dee...One week remains before the launch of Arcade Spirits[www.arcadespirits.com] and hype levels (along with rising anxiety levels) are soaring. Once the 12th hits and the game drops things are going to get very interesting 'round these parts... but even in the week prior, we've got interestingness in dangerous amounts.I'm keeping our homepage[www.arcadespirits.com] up to date with links to new press, streamers, and videos as they're made available. For instance, do you speak German or have Google Translate handy? If so you may like this glowing review of our game[www.beyondpixels.at]. Want to hear interviews with the devs? Sure thing -- Stefan was on the GameGrin podcast[www.gamegrin.com] recently, and Aenne, Molly, and Steph spoke to Gaming Access Weekly[www.gamingaccessweekly.com] about inclusivity and our design philosophy.Want to watch someone play the game? Okay -- StumptGamers will be streaming our game[www.twitch.tv] TODAY, Monday Feb 4th, at 3pm Eastern. Later this week, LoadingReadyRun[twitch.tv] streams it Friday Feb 8, 12:30pm Eastern. We're also arranging for a charity stream to play it, with details to come. Many, many, many other streamers and youtubers will be diving in starting Feb 12th and we'll be linking to as many as we can when that starts.(One note, though. Generally speaking we're going to collect links to all content we can, but we draw the line at anyone who mocks the game or its entirely optional pronoun feature. Negative reviews are just dandy, criticism is great... but when it's a thin excuse to make fun of us or disrespect anyone's gender, nothankyou.jpg. We won't issue DMCA or takedowns or anything, that'd be silly and evil, but we also don't have to promote their content.)Lastly, if you want to preorder, we've got options on the table from itchio[fictionfactorygames.itch.io], greenmangaming[www.greenmangaming.com], and humblebundle[www.humblebundle.com]. ALL of these will get you Steam keys, so pick your favorite. Me, I like itchio[fictionfactorygames.itch.io], because it offers a great developer split -- but it's entirely up to you. Or don't pre-order! That's fine too, we'll have a matching discount for launch week on Steam itself. You won't miss out.Not long now. Not long at all.... Consolation Prize: We’ve been asked this quite often — “Will Arcade Spirits be coming out on Switch or PS4 PS VITA or XBox One or Ouya or Intellivision or the Fairchild Channel F?” Console gamers like their story-driven games too, and it’s perfectly understandable to want a port.Let me say up front we are NOT ruling a console port out. But I figured this week, I’d let you peek behind the curtains and see why isn’t not as easy as checking the ‘Compile Switch Version’ box and hitting OK.Arcade Spirits uses the open source Ren’Py engine, which is a wonderful Python-powered system that gets you up and running quickly when making a visual novel. It’s powerful and customizable and has many of the features we needed right out of the box. We didn’t have to code our own save game system, or our own history buffer, or any of the standard visual novel systems — it just does it for you without much fanfare.Alas, one thing we hadn’t realized when deciding to use Ren’Py is that there are no console ports of the engine. It’s open source, yeah, but requires Python, OpenGL, and a host of other tidbits to be ported before it can even consider the possibility of starting to maybe work on another system. It’s not impossible — anybody with enough know-how and skill could probably port it. But so far nobody has, so we’d be starting from square one on a task we are woefully unprepared for. There’s a reason I picked a scripting system for this game instead of coding it down to the metal in assembly, folks. I ain’t that amazing at coding.(UPDATE: A new wrinkle in the works. For a Switch port, it’s not enough to port the engine — since it’s not based on Unity, essentially every individual visual novel would need to be one whole and cohesive project with a complete dev kit and development contract, and likely still need to involve Renpy’s development team. So it’s a much taller ask than I had anticipated in the first place. Not sure if this is the case for PS4 but it’s likely the same issue. Fortunately there is a UWP version of Renpy in the works, so XBox One is possible, but still a long ways off and may have other hurdles.)So, what’s the alternative? Basically, moving the whole kit ‘n kaboodle over to another visual novel engine, one which already has console support. Notably any system designed for Unity would do the job. But porting a game, even one as “simple” as a visual novel, is difficult. How do I do the customized visual effects and UI, when I don’t know enough to customize Unity to my needs? What about future localization efforts? It’s a tough sell, especially when we’re releasing in Q1 2019.That leaves us with three options. Figure out how to port Ren’Py (or hire someone to do it), figure out how to port the game to another engine (or hire someone to do it), or let it slide for now and maybe switch engines before starting a sequel.I won’t say what option we’re taking because, well, we don’t know! Right now we’re focused on getting the Win/Mac/Linux version out the door in good shape, so you have a quality game from day one. But… if that game sells well enough, if it’s clear there’s a burning hunger for Arcade Spirits… who knows what may happen?. Arcade Spirits v1.05: Welcome to version 1.05! This includes a few minor edits to the story for flow and pacing, a number of bugfixes, and some adjustments to the Iris tutorial. We're aiming to have one more patch coming up in a week or two which makes saving games between chapters a bit easier (right now when you reload the save you have to then click 'return') but wanted to get these fixes out the door sooner. Almost all typos are gone by this point -- if you still spot any, let us know!Upgraded to Ren'Py 7.2.0.Minor pacing changes made to Levels 01, 03 and 05. We noticed in streams a few points where people stumble or the story drags, so we made some light edits. Nothing major or character-revealing was removed.Naomi no longer wears her work apron to the beach or to the finale.Clarified how 'flirting' works in the tutorial.Adjusted the tutorial to choose showing/hiding indicators AFTER you've seen an example.Typo fixes.. Voice Acting For Arcade Spirits!: Good news, everyone! We’re adding voice acting to Arcade Spirits! It’s our number one requested feature by far, something people kept coming up to us at conventions asking about. And now that we’ve got it in the works, I feel confident talking about this new feature with you all!How about some Q&A about this new feature? Yeah. Let’s pull up a chair and straddle it from behind while turning our ball cap to a jaunty angle so we can rap, kids.How will acting in the game work, given all the customization options?We’re using a couple stellar games as our model for this — Octopath Traveler, Danganronpa, Dream Daddy, Fire Emblem. Instead of voicing every single line (which let’s be honest, would cost us a fortune) we’re voicing key emotional moments in every “level” or chapter of the game. Outside those moments, you’ll hear brief emotional reactions (“Yes!” “Woohoo!” “Hrmmm…” “I don’t know.”) to ensure you’re still getting some of that juicy voice flavor in every bite.How many characters will have voices?Fifteen of ’em. The core cast, of course, as well as any secondary character that keeps coming back in the story. And a few fun surprises.Who has been cast so far? Can I be in the game? Please?Alas, can’t tell you. The casting process is ongoing. We may also have an open casting future in the weeks ahead, so keep an eye out for details — no need to contact us ahead of time, we’ll be sure to let you know when it starts. Gotta be vague here because this is a work in progress and I don’t want to promise anything just yet.I don’t like voices in my visual novels!That’s fine! If you’re a streamer who wants to do the voice-over on your own, there’ll be a volume slider for voices, just like everything else in the game. You can turn it down or turn it off at any time. And if you leave it on it should automatically “duck” the volume of our amazing music a bit, so you can clearly hear the voices. In addition, you can leave the emotional quips and reactions in, while turning off the fully-acted lines if that’s what you prefer.Will the demo be updated with voices?We might update it with the short emotional reaction lines, but the demo’s dialogue script doesn’t have any fully voiced scene content since it’s using a time compressed / specialized chunk of the main game.When is Arcade Spirits releasing?!We’ve got a target in mind, but again, we don’t like to promise anything until we’re totally sure. It’s not fair to you if we make mistakes. We’ll have an announcement for this in future, though, we promise! You won’t miss it.Oh, hey, while I’m here, what’s going on with the Patreon?October is the last month of our Patreon. Thanks to everyone who’s been supporting us along the way! Anyone who contributes $25 or more over the lifetime of the project (including October) will get a few final beta versions, and a final release copy of the game. If you want to get in on that as a new player, you can! Just join with a “monthly” donation of $25, then cancel it a day later. We charge up front, so it’ll count! Or you can wait for the full release, that’s cool too. It’s up to you.Regardless… thanks for being a part of Arcade Spirits. All of you. If you’re reading these words, you’re down the rabbit hole with us, and we welcome you. Let your friends know about Arcade Spirits, get the word out. The more successful we are, the more likely we can keep this ball rolling well into the future!. Welcome to the world of Arcade Spirits!: Hello, hello! Stefan here, co-author and project manager (oooh, official sounding) for Arcade Spirits. Thanks for dropping by. And thanks to our publisher PQube for helping us get to this point! Everybody reading these words just earned a few free tokens.We'll be using the announcement space here for weekly development updates, typically every Monday -- inside looks into the game's development, all leading up to our 2019 release. Hope you enjoy them! Follow, wishlist, like, share, subscribe, smash that bell, all the usual stuff so you can stay on top of all things Arcade Spirits-y.Thank you so much for your support. Good times are ahead!. Arcade Spirits v1.03: Welcome to Arcade Spirits v1.03! It's a minor patch, as we seem to be quite stable now; just doing some little tweaks and tunes to keep things smooth. I've been watching streams to figure out where our trouble spots are, and anywhere I can improve the text without changing story elements, I'm happy to do so.PATCH NOTES Adjusted narration at the start of Level 02 to flow better with your characterization in Level 01. Adjusted the Gavin / QueenBee scene in Level 05 a little if you're on the Power of Friendship path. Various typos fixed. Let us know if you spot any others!. Help Ashley Find Her Voice!: For those waiting to hear about open casting calls for Arcade Spirits, the time has come! Ashley Wolf, dedicated cosplayer and floor attendant for Francine's Arcade Funplex, needs your help!Are you a voice talent who thinks they have what it takes to help Ashley express her love of cosplay, arcade games, and weekend bingo night fiestas? Let's find out.THE RULES ARE AS FOLLOWS! Any audition not following these rules exactly will be ignored and left behind, dwindling towards the horizon while sad piano music plays. AUDITIONS ARE DUE BY: Friday, October 26th 12:00pm PST THIS IS A NON-UNION GIG AUDITIONS SHOULD BE SENT TO: arcadespiritscasting@gmail.com You must have a home studio, a quiet space to record, and the ability to capture and send your audio. Don't worry about cleaning it up. We'll take care of that. The audition dialogue you need to record can be found in this document: Ashley's Dialogue[www.arcadespirits.com]! (It has minor spoilers, so only read if you want to read for the part.) It includes two small scenes, and a number of short emotional reaction lines. Files should be recorded in 48k / 16 bit and delivered as .mp3s. You can create one file for the whole audition, no need to split it up. If doing multiple takes (MAX 2), record the script fully then the script fully again after. STATE YOUR NAME (Just say your name at the beginning of your audition in your normal tone of voice) Please label your file like this: Ashley_YourFirstnameLastname.mp3 Some of the dialogue will be fully spoken, some will be quick emotional reactions (similar to games such as Octopath Traveler, Dream Daddy, and Fire Emblem) that go along with the text on the screen. The gig will pay $200 an hour with a 2 hour minimum. This means that if you land this and then rock the session and it only takes you an hour, we will still be paying for 2 hours of your time. We may cast you for a background role as well.If you have any questions, please don’t hesitate to ask. Break a leg! Looking forward to hearing it!As for all the other characters of Arcade Spirits, the ones we've already cast... we'll have news for you of who's who and what's what in the weeks ahead. Keep an eye on Twitter and get ready for some fun!
Comments